Mighty Minds Starter Box
This box gets you going with the psycho-educational basics and contains your first three intervention kits:
What is included?
- Mighty Minds Starter Box
- Starter Box instruction manual
- Three individual intervention kits – Anxiety, Depression, Self-esteem
- Play dough
- 1 x Magic wand
- Pastels and pencils
- 4 x white board markers and cleaning utensils
More about the Anxiety Intervention
Included in this kit are the following games:
Help your client understand their experience of anxiety by documenting signs and symptoms and learning how to develop positive coping strategies.
- Anxiety and Stress Monster Map
- The Do’s and Don’ts of Anxiety
- The Worry Monster
- What is in my control?
More about the Depression Intervention
Help your client imagine a different outcome to a difficulty or concern they might be experiencing. This intervention focuses on creating a corrective experience by allowing the client to experience alternative positive outcomes.
- Basic emotional assessment
- The Magic Monster Wand game
- My Nicest Day in Monsterville game
- Positive affirmation cards
- This is how I feel about…
- Incomplete sentences
More about the Self-esteem intervention
Create an opportunity for the client to explore his or her assets – strengths, skills and talents in a safe environment.
- What’s the weather like in Monster Mania?
- The Healthy Me Monster game
- All About Me Gazette
- What lies behind low self-esteem
- This is what make me a Mighty Mind Monster